Showing posts with label Tyranids. Show all posts
Showing posts with label Tyranids. Show all posts

Monday, 9 June 2014

Progress - Hive Tyrant

So I said that I was going to work on ten Genestealers next, but was totally distracted by my poor smashed up Hive Tyrant. A week later and I've nursed him back to health. Behold Stavros McStabberson, the Bane of Galashiels! Hmm... actually I'm still working on a name.






Next up I'm going to try and do those stealers, but I can't guarantee I won't get sidetracked onto something more fun. Sorry there was no analysis article this weekend, I'm planning to do one this week, I was pretty busy with a BBQ festival and getting this chap finished.

Let me know what you think in the comments. Thanks for reading!


Sunday, 1 June 2014

Modelling - Tyrannid Shrike Conversion with Insect Wings - Part 1

Extra mobility on synapse creatures is super useful, you could use them to patch up holes in your synapse network or quickly allow your force to split. As a result, Tyrannid Shrikes seem like a no brainer then, but unfortunately I'm not a massive fan of some of the easier conversion methods or the forgeworld conversion kit. My main problem is that I don't like bat type wings on Tyrannids (except maybe on Gargoyles at a push) because I see them as more insect like. This is definitely due to my big brothers continuing enthusiasm to recreate Starship Trooper (the movie) on the tabletop with Guard vs Nids.

I have a few warriors around that need to be repainted so I decided to convert them into shrikes with beetle like wings. I really like the idea of have fore wings like the back of a beetle that flip up to expose the actual wings underneath like in the reference image. When you actually see beetle in flight the fore wings sit quite high up out of the path of the actual wings. To recreate this effect I opened up the back carapace of a warrior and added wings. This is how it turned out:

The wings were made by stretching greenstuff over a wire frame, they're not totally finished yet as they need a bit of sanding and carving underneath still.
I made bone swords out of some scything talons. I had a quandary with the armaments for him as I would have preferred a smaller gun, maybe a devourer. Unfortunately, the deathspitter just roundly trounces the devourer and only costs 5 pts.

I tried to make it look like it was in the process of landing, after a suggestion by my wife.

I sculpted soft fleshy parts that are normally covered by the carapace. They're half inspired by crabs gills. Also, as shrikes have a lower save than warriors this large unarmoured region could account for that.

The wings are part beetle and part moth inspired. I'll try and paint them quite elaborately.

Here you can see the opened carapace clearly.
I wanted to post some pictures before it was painted so people could see how it was put together. It's not totally finished modelling wise, I need to sand a lot of the GS down but I'm looking forward to painting him. I'm planning to convert up at least another 2, so I'll do a nice clear step-by-step at some point in the near future.

Hope you all like it and thanks for reading!

Thursday, 29 May 2014

Progress - Tyranid Warriors

Hive Fleet Phorcys has sprung to life with five tyrannid warriors!




I'm quite happy with how they've turned out. I'm taking a pretty different strategy from normal as far as painting goes, the goal is to get them on a table so I'm not going crazy with the paint job. In the past I've spent far too long on a very small amount of miniatures, and as a result I've never actually had a fully painted army. This time I've left them relatively basic and will return to them later if I want to tweak them. They were good fun to paint, yellow and red are so bright and vibrant. I think it looks good with little touches of purple too, although I'm colour blind so who knows what it actually looks like.


Next up to paint are 10 Genestealers. Really looking forward to painting these. I've had the models for at least 16 years, it might be as much as 18 years. They're the old models from the Spacehulk box. The box was £40 pounds and had 10 terminators and 20 stealers as well as some really cool tiles and tokens; great value for a complete game. I played it with my Dad a couple of time but my big brother and I got really into it for a bit. They're still my favorite Genestealer models even though they only have 2 poses and are made of weird coloured plastic. My big brother has the terminators and they really haven't aged as well, they look kind of puny compared to the newest ones.

Coming soon:

My little combat simulator is up and running so I've been looking at some mock fire fights between various units. It has spat out some quite interesting, and non-intuitive results, for some of the simulations. I'm writing an article about them for the weekend. I'm also working on an article centering around dealing with uncertainty during a game, hopefully that'll be posted next week. 

On the modelling side, I'll keep you up-to-date with the stealers but I'm also working on a conversion at the moment that I'm going to do a step-by-step for, although it might be a couple of weeks for that.

Hope everyone is enjoying the content so far. Feel free to comment below and thanks for reading!

Sunday, 25 May 2014

Analysis - How valuable is a Tervigon?

Image copyright Games Workshop.
The Tervigon is an undeniably cool concept: a great lumbering beast that spawns hordes of scuttling creatures. It's a support unit with a range of functions (synapse, psyker, spawns units, as well as being a monsterous creature with all the associated ass-kickery that provides) which makes it interesting to use. However, unlike simple combat oriented units, it is difficult to estimate whether it has made up its point cost during a game. So I'm trying to get quantative with this analysis and get some numbers out to estimate its usefulness.

At 195 points it's the most expensive non-unique HQ choice in the codex. It's hardy enough, with toughness 6, 6 wounds and a 3+ save, but is not as well equiped for combat as other options with 3 attacks and limited anti-infantary weapons. You could end up with some anti-tank options from Warp Blast when generating power of the hive mind, but you'll only get that one in six games so you couldn't rely on it. What you end up paying for is its most interesting ability, "Spawn Termagants".

For those of you that are unfamiliar, "Spawn Termagants" allows you to roll 3D6 a turn and spawn that many Termagants (basic Tyrannid foot soldiers), which is super cool. However, if you roll a double then you spawn that number of Termagants but you cannot use the ability for the rest of the game. With 3D6 it seems quite likely you'll roll a double, but what are your chances? Well using a really simple script you can simulate rolling 3D6 millions of times in a few seconds and count how frequently you get a double. Here's the script:



You could probably do something similar in Excel even, but this sort of thing is pretty simple to do in Python. In the end it spat out that it rolls 556513 times with no doubles and 443487 times with doubles. Obviously that works out as 55.7% of the time you'll get to roll twice. If we expand on this a bit more, we can simulate rolling every turn and seeing how many Termagants are generated on average each game (I ran 1000000 simulations again). Here's the code:



On average 22 Termagants are spawned before a double is rolled, with a standard deviation of 15.773. 22 Termagants at 4 pts a pop works out as 88 pts worth of free models on average per game. Effectively this reduces the cost of a Tervigon to 107 pts, but obviously there will be times when you roll poorly and don't get anywhere near close to that many critters, and conversly you'll occasionally get many more. Even with its more limited combat ability it should be relatively straight forward to make up 107 points in combat.

The final thing to consider is "Synaptic Backlash", which deals 3D6 [str 3, ap -] hits to Termagants units within 12" when the Tervigon dies. The damage of "Synaptic Backlash" can be easily mitigated by not being over-reliant on the Tervigon for synapse and managing your wounds to avoid massive damage to surrounding unit.

Overall, I think it should actually be possible to make back the points cost of a Tervigon just from its support abilities such as synapse, "Spawn Termagants" and "Brood Progenitor" (which gives Termagants within 12" counter-attack), along with potentially more from its power of the hive mind. But I think this'd be a waste in most games, so get it stuck into combat and crush some of those under-evolved lumps of biomass and make back those 107 remaining pts! Before this analysis I was slightly sceptical about the Tervigons cost-effectiveness but I'm a convert and will definitely pick one up. If you're considering using one in your army then you'll need to weigh up how happy you are to add another random element to your strategy.


I'm planning to do a lot more of this type of "Analysis" article in the future, generally focusing on Tyrannids, but if any readers have suggestion for topics for analysis for any army, let me know and I'll see what I can do.

Saturday, 24 May 2014

Rebuilding the Hive - Part 1

In the "Rebuilding the Hive" posts I'm planning on showing my progress putting (back) together my much neglected Tyranid army and getting it up to date.

To start with I've been digging through the models I have and it turns out I actually have quite a lot.


The only problem is that most of them are in a terrible state of disrepair. I really hate moving house and as a result I pack really poorly and stuff ends up gettng damaged. I'm sure there's a lesson in that somewhere. Most of it is easily fixable though and anything that isn't I plan to modify heavily.

Anyway, taking stock I have:

1 x Hive Tyrant
3 x (old) Tyrant Guard
12 x Warriors
20 x Genestealer (with Broodlord)
38 x Termagants
20 x Hormagaunts
8 x Ripper Bases
1 x Lictor
4 x Raveners
1 x Tyrannofex (which isn't in the picture)

That works out to 1956 points without any upgrades, which is quite a lot really. What it isn't though, is a cohesive army. There was no real strategy when putting it all together, most of it I bought off a mate years ago. I think it'll probably have a lack of synapse and it doesn't have many anti-vehicle options.

So I plan to paint up everything I have and then start expanding my options. I really love the idea of a Tervigon, it's pretty unique as far as 40k units go and could be really useful although I'm going to do a bit more analysis on that first. Zoanthropes were always a favorite of mine too, and would provide anti-tank options and some more synapse. The Haruspex is also really cool so I might consider that.

I've already started painting (the stuff on the far left) with a red and yellow colour scheme. I thought it might be cool invert the scheme for synapse creatures just to differentiate them, although that'll help my opponent spot them more easily... I'm painting them for table-top so they look good from about a metre away but look more closely and they're a bit basic, but hopefully this way I'll eventually get to play with a fully painted army.

Overall, I think it's a pretty good start.

Thursday, 22 May 2014

Reboot

After a long break I'm going to start trying to produce content for this blog again. I've decided that I'll just stick to posting about Warhammer and I've removed some earlier posts about videogames. The main reason for this is that I've just restarted collecting again and hopefully will start playing 7th when it launches shortly.

So my plans are to:

  1. Post updates on my army building, which will focus on getting my Tyrannids up to date. This should include some painting and modelling along with my general experience catching up after not playing competitively for over 5 years. I'd imagine some other people are in a similar position, hopefully I can clarify any difficulties involved.
  2. Some battle reports and analysis (of victories and defeats!).
  3. Some commentary on 7th edition 40k when it releases, my opinions and some rules analysis.
  4. I'm going to try doing some statistical analysis on 40k by running some simulations on combat between different unit. I'll try to apply my findings when I start playing again and I'll post about how that goes. I'm currently coding up the framework for the simulations right now but it's no where near ready. If I find it useful I might turn it into a simple app so I can do it on the fly.
Suggestions on what other types of content to produce are welcome. I know I haven't posted much so far but thanks to anyone who's taken the time to have a look.

Monday, 12 April 2010

Tyrannofex conversion - Part 3

So that's him actually done now, and undercoated. The base arrived from Games Workshop this morning and he just fits on. So here is the last part of the process. Just a note: I know it's quite difficult to see some of the detail on the undercoated model so sorry, but I'll do a step-by-step series of the painting too.





11. I added a lot more grubs localised around his abdomen, but even crawling on his back and arms. I added a few more after these photos were taken, just to make it look like he was hoaching.









12. Legs on! It was a bit of a pain to get them secure, but after a tonne of pinning they're really solid. Even more surprising they can take the full weight of the model really well; I thought I might have to use a pin to take most of the weight but I'm glad I didn't. This is the finished amount of grubs too, I added a fair few more.







And that's that. Finished and undercoated for his mug shots. He stands around 20cm tall. I know a lot of people think that a T-fex should be bigger, but it's comparable in size to a trygon, which has the same number of wounds. I'm dead pleased with how he has turned out anyways, and it was a lot of fun to make. Not bad for a bunch of scrap and about £9 extra. Stay posted for paint job photos.

Tyrannofex conversion - Part 2

So I had the basic shape, now I wanted to add some detail. I use an epoxy resin putty called "green stuff" to sculpt with. Usually I only sculpt small sections on models, this is the only larger model I've done, so fingers crossed.



5. I used tubes of green stuff and made these tendony/intestine style soft parts.



6. I filled the gap between the abdomen and thorax with a sinew type effect. I used Deirdre Barlow's (from coronation street) neck as a reference for this. ._.





7. I made tubes with emerging larvae to represent another weapon it uses: electroshock grubs. The plan is to add more larvae later on.





8. Next I set aboot making the main weapon which comes in 3 distinct flavours: rupture cannon, acid spray and fleshborer hive. I've been running some numbers and acid spray seems to be my favorite choice right now, but the rupture cannon is excellent too. Luckily as I'm making it, it could represent either. I used an old and a new crushing claw for the arm and 4 old barbed stranglers for the "barrel". I also pinned on the head at this point (extra strong styley, my mate Stu broke the head off this model twice in its last incarnation, just by picking it up).



9. I used wire coat hanger to make tubing going between the tyrannofex and the gun, to supply it with whatever gunk it fires.









10. I connected up the tubes and filled all the gaps basically. I tried to copy some of the sculpting on the venom cannon around the tubes. It half worked.

Not much left to do now, just a little more filling, and then time to get the legs on. I'm looking forward to undercoating him; it won't be so obvious where everything fits together after that.

Sunday, 11 April 2010

Tyrannofex conversion - Part 1

So the wife suggested I show the conversion in steps rather than one big post when it's done, which I think is probably more sensible.

I wanted to make my Tyrannofex fit the description in the codex at least partially, but I didn't want to just convert from a carnifex kit. Whilst looking through my assorted bits boxes, I came across a bunch of old nids that I still though looked good, namely the "Alien Queen" style hive tyrant and some parts of the old carnifex. I decided that these models would make up the bulk of the conversion. The description in the codex goes: "Clad in a dozen layers of ablative chitinous armour and supported by three pairs of massive legs", and then "...its body houses several breeding chambers." These were the main draw of inspiration for my conversion.





1. I took 2 old carnifex carapaces and stuck them together. I filled them with hot-glue from a glue gun. It dries rock solid and can be carved after it's dry. I ran out of green stuff so filled smaller gaps with 8 year old milliput, which never really dried... mind you it did look a bit foosty.





2. I pinned the underside of the carnifex chest to the abdomen section using really solid wire from a wire coat hanger. I needed to use pretty hefty pliers to cut it though, but it's great for large heavy models like this.





3. I pinned the body of the old hive tyrant to the lower chest section of the fex. I used more hot glue as a filler.



4. I glued on 2 spare plastic carapace sections from the newest carnifex kit. The one of the front has spines on it, representing one of the three weapons the tyrannofex has: the stinger salvo.

This made up the bulk of the structural work, and left me with a solid base to work on. I'll be doing on some sculpting next.

Friday, 9 April 2010

Tyrannofex - work in progress.

The tyrannofex is a new unit for the Tyranid Warhammer 40000 army. I say new, the new codex came out a few months ago now but it was new then. Over the past few days I've been converting/scratch building one, and I'm quite pleased with the results so far.

A full post about the project will follow when he's done, along with a shed load of pictures.